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Latest News

Final Fantasy XIII - Western release date, new theme song, random ramblings

Date: Fri, Nov 13th 2009Author: Tony
Final Fantasy XIII icon
So I'm skipping some news from the last couple of days (scans mostly) from Final Fantasy XIII just so I can talk about this quickly before going to work, I'll edit in scans and stuff later.

So, for people in the know (ie I didn't mention it on here due to the ridiculous nature of the build up), today at 3:30pm (GMT) was a Square Enix-pre-planned announcement concerning the North American and European release of Final Fantasy XIII. In what was possibly the worst-kept secret of recent years, virtually everyone with an internet connection was already well aware that it would be the announcement of the game's release date.

Square Enix did not disappoint - Final Fantasy XIII will see a simultaneous release, in both North America and European Territories, on both PlayStation 3 and Xbox 360 on March 9th 2010.

With me so far? Right, sit down for the next bit.

It would appear that Sayuri Sugawara's vocal song Kimi ga Irukara is being purged out of the Western release, and is being replaced by a new "theme song" chosen specifically for its release in our corner of the world by British singer Leona Lewis (winner of the 2006 edition of X-Factor). The song is called My Hands, and is from her second album Echo due for release in the UK this coming Monday. These announcements are all viewable in the video I'll post below, you can also hear the full album version of My Hands in a YouTube link after that, though I'm assuming the track will be edited in some way for its inclusion in the game.



My Hands on YouTube: http://www.youtube.com/watch?v=9q0_mNC5FQ8

So, time for my thoughts on this news.

I'm not going to jump the gun (like a lot of Final Fantasy fans out there) and declare sudden hatred for the series, the music, Square Enix, etc... for making this decision, as I happen to think that Leona Lewis is a very able singer, and could really deliver a Final Fantasy theme song with justice. That said, I'm not particularly happy at the fact that they're seemingly just gutting out the original track and replacing it with a brand new one (not specifically written for the game), even if it is supposed to fit the game. I'd have been much happier had they gotten Lewis to sing an English version of the track, which the nice folks at Square have done before with The Bouncer (the English release of the game featured 80s/90s RnB singer Shanice Wilson delivering a more Westernised version of the original Japanese ballad Forevermore under the name Love is the Gift) and Final Fantasy X-2 (with European-American-Asian singer Jade Valerie of former-Sweetbox fame taking over from Koda Kumi for its English release).

Either way, the song isn't bad (I think some of Lewis' previous tracks could work better, but I haven't heard it in context of the game), on first impressions I like it a hell of a lot more than Final Fantasy XII's Kiss Me Goodbye, so...

I'll update this post later with shoplinks, more news, etc...
Filed Under: Final Fantasy XIII Comments (0)

Tokyo Game Show 2009 trailers on the PlayStation Network

Date: Fri, Nov 6th 2009Author: Tony
General Square Enix icon
What's this? 2 news posts in a single day?! Madness! ... Well I had promised to get back into the proper swing of things with news updating, so yeah...

It's been well over a month now since this year's Tokyo Game Show (which I still think was disappointing in terms of announcements, but I think game shows aren't really the place for announcements anymore), but yesterday's weekly update to the PlayStation Store on the PlayStation Network brought about a couple of surprises in the form of Tokyo Game Show trailers.

The trailers in question are for two of Square Enix's upcoming games - Star Ocean: The Last Hope International, and Nier, and they're not hugely exciting in the sense that they're not the long extended trailers we've gotten used to, with the Star Ocean trailer clocking in at just over two-and-a-half minutes, with Nier's not even managing the 2 minute mark. The advantage of these trailers is that, for those who haven't already seen the Japanese versions released across the internet, you get to see the Star Ocean trailer with English subtitles (and Japanese voices), whilst the Nier trailer is...actually I think even the Japanese version of the trailer had English text, and there's no dialog...so yeah.

We do get to see the fact that these games are looking rather pretty, though I still can't quite get used to Star Ocean: The Last Hope's attempt in general to combine realistic characters and anime features, and its impossible not to notice some of the influences in Square Enix May Cry, oh wait, I'm sorry, I mean Nier. I'm not really trying to judge Nier, because I think I may end up quite liking the game but...come on...

For those who didn't already know (or who hadn't remembered), Star Ocean: The Last Hope International is a PlayStation 3 port of the 4th title in the Star Ocean series, which so far had been released exclusively to the Xbox 360. The title's International edition will feature dual-audio (Japanese/English), as well as text available in 6 languages (Japanese, English, French, German, Italian, and Spanish), and finally will come with exclusive changes and content, such as altered menu designs, the option to change portraits between anime and "realistic" modes, at least one new playable character, and hopefully more. And instead of just trying to appeal to the import market, Square Enix will actually be releasing the game world-wide on February 4th 2010.

Nier on the other hand is a 3rd person hack'n'slash action-adventure game for the Xbox 360 and PlayStation 3 set in distant future where a deadly disease known as the Black Scrawl holds the world in its thrall. The titular main character decides to take up arms in order to find a cure to save his daughter. This game's Japanese release will be exclusive to the Xbox 360 and known as Nier Gestalt, whilst a game based on the same system will be released as Nier Replicant on the PlayStation 3, featuring a younger, more androgenous Nier, who's goal isn't to save his daughter, but his sister.

Both of these trailers are currently available to download on the PlayStation Store, and are due for a world-wide release of February 4th (Star Ocean: The Last Hope International) and "2010" (Nier).
Filed Under: General Square Enix Comments (0)

The Final Fantasy XIII news just keeps on coming

Date: Fri, Nov 6th 2009Author: Tony
Final Fantasy XIII icon
You know, its funny how even a year ago, we could go months without any news on Final Fantasy XIII, and yet now in the last couple of months we can't move without bumping into some. I'm still worried to a certain extent that development on the game has been rushed somewhat in the last year to get a quick release, but...well we'll see. Either way, I have quite a few more things to discuss today, even taking into account the recent post I only did a week ago.

Lets start with something nice and easy, there's a rather large batch of English screenshots, which we've already mostly seen in Japanese, but now with English text. There's a couple of interesting bits of information that comes from the screenshots however, such as ability lists for Brynhildr (Sazh's Eidolon) and Bahamut (Fang's Eidolon), which I will list below the screenshots. We can also see that like some of the other "traditional" weapons revealed so far (Lightning's sword turning into a gun, Vanille's staff having weird fish-hook things coming from it), Fang's lance/spear has something of a gimmick to it, in that it can split into a three-way segmented staff (which I keep on wanting to call a nunchuck).


So as promised up above, here are the ability lists for Brynhildr and Bahamut's Gestalt Modes, for those who are too lazy to click images (or who, for some reason can't actually see images).

Input Brynhildr Bahamut
Up + O
Rotor Spin
Hunter's Dive
Down + O
Caltrop Bomb
Aerial Loop
Left/Right + O
Sweeping Turn
Baneful Breath
X Hot Rod
Pulsar Burst
Triangle Múspell Flame Megaflare

Following this batch of images, Japanese magazine Shonen Jump got the chance to post the first pictures of the game's growth system, named the Crystalium System (although the Tokyo Game Show demo wrote it as Crystarium, we can assume its meant to be an "l", not an "r"). As already hinted at, and assumed by the community at large, the game features no levelling, and all the character's development and growth is done on what appears to be something extremely similar to Final Fantasy X's Sphere Grid or Final Fantasy X-2's Garment Grids.

From what we can see, you can take the character through a series of gateway loops along which are nodes of stat increases such as HP+70 or even abilities. The magazine scan does state that unlike the relative freedom of the Sphere Grid, where, as long as you were on the node, you could "buy" its ability, on the Crystalium System, you must have certain preceeding nodes activated. We assume this is so that you have to buy spells like Fire or Blizzard before you're allowed to progress to the more powerful spells like Fira or Blizzara. Hopefully we'll learn more about this in the coming weeks.

The same scan also shows an interesting scene in the Nautilus Park section of the town of Palumpolom (one can't help but notice the similarity to a certain set of Final Fantasy IV twin names there) on the left-hand side of the scan, on the lower picture. In what makes me think of a shopping mall, there is a screen projecting an image of the scene we'd seen in trailers of Siren. With a recent scan showing us that Hope is receiving Alexander as a summon (see further below), coupled with the fact that we don't believe there are any more playable characters to be revealed, and that the trailer shown at the Tokyo Game Show talks about Carbuncle as a relatively known "creature", of whom a child wants a plushy, we can assume that the organic looking creatures we've seen (assumed to be Siren, Carbuncle, and Ifrit - Eidolons in other words) are potentially something else altogether. Again, hopefully we'll learn more about this in the future, I seem to be just leaving questions open today don't I?


So, before a return to scan-related business, time for a little breather in the style of merchandise, or just general Final Fantasy XIII-related products. First of all, the game's official cover (for Japan obviously) has been revealed, and as you'd expect its the traditional plain white background with the logo on it. There were some concerns as another cover has been shown in recent times, which includes Lightning riding Odin on it. We're now assuming that that particular cover is going to be exclusive to the PlayStation 3 Slim -Lightning Edition- bundle.


So, now onto other assorted merchandise. Deep breath time. First of all there's the relatively standard postcard book (do I really need to explain that?), the Final Fantasy XIII edition of which will contain 24 character-illustrated postcards, and then a further 8 pages of general illustrations. Unusually, it seems there will actually be English dialog on some of these in order to try and tempt even more import sales than usual. The postcard book is due out on December 17th, thus on the day of the game's release.

Another book (if you count the postcard collection as a book) to be produced is the Final Fantasy XIII World Preview book. There's a huge market for guides in Japan, especially as they tend to contain more than just guides within them. This pre-game release guide, due for release a week before the game itself, will be made up of 160 pages detailing character introductions, background on the game's universe, details on the battle system, developer interviews, a slurry of imagery, and a hard-copy of (some? all? a new chapter altogether?) of Final Fantasy XIII -Episode Zero-. We assume that all the usual high-quality books and guides (such as the famed Ultimania series) by Studio Bent Stuff will follow the game rather quickly.

Already mentioned on the short-lived Final Fantasy Insight Twitter (its a shame that I couldn't find a nicer way to integrate it) back during the Final Fantasy XIII Premiere Party, Suntory (who have so far made special Potions for release with Final Fantasy XII, Crisis Core -Final Fantasy VII-, and Dissidia -Final Fantasy-) have made up yet another recipe for release with Final Fantasy XIII - the Final Fantasy XIII Elixir. This new drink comes with a very potent lemon flavour, and is rich in vitamins B1 and B6. There will be two releases of the Elixir, the first to be launched on December 8th, and will come in one of 16 can designs. The second release will start on December 22nd, and will come in one of the same cans, but then packaged in a special box with a Final Fantasy XIII Trading Art Mini designed after playable characters in the game.



As if that weren't enough, Square Enix are cashing in thanks to various apparel thats been announced over the last few months such as zippo lighters, jewelry, and most recently even tshirts featuring designs of Shiva and Odin. The majority of Square Enix apparel merchandise is usually only available at the official Square Enix Shop (except for the cheaper bits that is), so you'd have to check that out (and be lucky enough to live in Japan, unless they eventually come over to the North American and European stores) in order to get them.

So, finally, back onto scans. The latest issue of Shonen Jump magazine features a few new bits of information concerning the game. Firstly we have the official announcement of Hope's Eidolon Alexander. This obviously means that its looking less and less likely that the creatures we saw in trailers (that looked like this game's incarnation of Siren, Ifrit, and Carbuncle (the latter of which we saw interacting with Vanille)) are going to be used by our playable party. It'll be interesting to see what exactly their purpose is to be in the final game. Obviously we're waiting on much better qualities of the pages shown below, but from the computer generated render available (which usually shows the summon in its Gestalt Mode), Alexander retains something of his classic appearance, though in shades of gold, and from the battle pictures seemingly spread around Hope like a giant fortress.

The second half of the article concerns the return of chocobos, of which we already knew thanks to one of the random musics available on the game's Japanese website. Chocobos have been slightly redesigned, and seem to come with a punk-like crest, and dangling on either side of their heads are a collection of feathers that resemble bunny-ears. According to the article, chocobos can be ridden around some of the locations of the main-world of Pulse, and come equipped with health meters, which runs down as you are attacked by monsters. No longer are chocobos a nice method of avoiding battle...well they are, in a way, its just that they take damage from the encounters. Once their health reaches 0, they will throw off the rider, and run away, leaving you to fend for yourself.



Now for a little tidbit concerning the releases of the game in North America and Europe. First of all, the European versions of the game will feature English voices, but with subtitles and text in one of the five major languages of Europe, depending on country (English, French, German, Italian, or Spanish). Now for the more interesting news; president and CEO of Square Enix, Yoichi Wada (a man who's pure interest in profit annoys me somewhat) announced yesterday that its very likely, should things continue as they are, that Final Fantasy XIII will see its release outside of Japan before the end of the current financial year. For those who don't know what that entails, it means we could get Final Fantasy XIII released world-wide before March 31st, thus within 3 months of its Japanese release (much less than the predictions of 6 months given by the development team). Hopefully we can take the man at his word, but I don't want to get my hopes up too much.

Final Fantasy XIII is due for a Japanese release date of December 17th, with the rest of the world planned for Spring 2010.

You can buy products advertised in this post via Final Fantasy Insight:

Final Fantasy XIII Game

Final Fantasy XIII (Japanese, via Play-Asia)
Final Fantasy XIII & PS3 Slim "Lightning Edition" Bundle (Japanese, via Play-Asia)
Please note that all PlayStation 3 goods are unavailable for European import at Play-Asia

Final Fantasy XIII Original Soundtrack

Final Fantasy XIII Original Soundtrack [Regular Edition] (via Play-Asia)
Final Fantasy XIII Original Soundtrack [Regular Edition] (via CD Japan)
Final Fantasy XIII Original Soundtrack [Limited Edition] (via Play-Asia)
Final Fantasy XIII Original Soundtrack [Limited Edition] (via CD Japan)

Final Fantasy XIII "Kimi ga Iru Kara" Vocal Single by Sayuri Sugawara

Kimi ga Iru Kara [regular CD edition] (via Play-Asia)
Kimi ga Iru Kara [regular CD edition] (via CD Japan)
Kimi ga Iru Kara [CD and DVD edition] (via Play-Asia)
Kimi ga Iru Kara [CD and DVD edition] (via CD Japan)

(I will try and get a special merchandise page up as quickly as possible to advertise other products, because otherwise these news posts could get ridiculously big).

Source: Square Enix, FF-Reunion, Final Fantasy World
Filed Under: Final Fantasy XIII Comments (0)

Moogles, Crystal Bearers, and a Famitsu review

Date: Thu, Nov 5th 2009Author: Tony
Final Fantasy Crystal Chronicles: The Crystal Bearers icon
With only a week left before the Japanese release of Final Fantasy Crystal Chronicles: The Crystal Bearers, the media campaign for the game is finally coming to a close, and the Japanese press are all too happy to pass onto us last bits and pieces of information as they come along.

First of all, anyone having seen the Tokyo Game Show Trailer in September will have had a nice shot of a moogle, showing us that they've received a small, but significant redesign in comparison to their appearance in every single other appearance in the Final Fantasy Crystal Chronicles series. For those who somehow didn't notice, the moogles have been given arms, and thus hands (or would it be paws?). A nice little computer generated artwork of the moogle race has surfaced online, so time to show that off before moving on.



Something of a staple since Final Fantasy IX, and adopted by the Crystal Chronicles universe (character designer Toshiyuki Itahana is one of the brains behind the Crystal Chronicles franchise, and was the major artist behind Final Fantasy IX's design), wandering moogle Stiltzkin has been confirmed as a character in The Crystal Bearers. Stiltzkin appears to be borrowing Montblanc's role from Final Fantasy XII, in that he's the "leader" of a group of moogles allowing you to launch subquests all over the world (Stiltzkin has a similar role to this in Final Fantasy Crystal Chronicles: Echoes of Time, which I'm currently playing for the record), available by reading notice boards.

Moving on from moogles, as we've seen in trailers, using Layle's Crystal-endowed gravity powers in certain ways unlocks a "Reaction Moment" of sorts. It seems that there are 300 individual Reactions available during the course of the game, and each one activated is recorded on a section of the menu, so that you can keep track of them (I can only hope that actually getting all 300 will at least unlock you something).

Magazine Shonen Jump then went on to reveal a new character to the game - Blaze. Blaze is a Crystal Bearer, stands in the way of Layle as an enemy (why do I get the feeling that all other Crystal Bearers are enemies of Layle's?) and as his name suggests, he has the power to manipulate fire. He's not going to win any awards in the beauty department, with some pretty noticeable facial scarring disfiguring him.


Finally, onto Famitsu, who have given their verdict on the game. As always, the game has been ranked by four different testers, who gave the game a final mark of 30/40 (two 7s and two 8s), which is somewhat harsher than their usual leniancy towards the Final Fantasy series. The only thing is that their comments don't exactly mesh with their scores, with particular strong points mentioned being the game's strong character-led story, and a very fitting musical score by Hidenori Iwasaki. They've even stated that the game's duration (which they've stated to be 15 to 20 hours, in comparison to the game's producer saying 10 to 15) seems particularly well designed for the rhythm of the story, which is given a very intense feel thanks to it. So far so good.

Their criticisms of the game have come on a few little niggling grounds, first of all they claim that the tutorial section of the game is much too long in comparison to the overall duration of the game, which only helps to highlight the short length of the overall title. In terms of the developers' desires to create a big open sandbox style game, the testers felt it worked really well, but only too well on occasions, with some of the required Reactions (mentioned above) being too obscure to activate, especially as the game provides no hint as to how to go about getting them. They also commented that with the Reactions, they'd have liked more...reactions...from non-playable characters in times when Layle is using his powers on them. The main issue that all testers felt strongly on was the fact that it takes some time to get used to the game's controls, and that the camera in particular is incredibly frustrating to use. Whilst these negative comments do seem fair, the scores in comparison to them seem less so (I think 7s sound harsh for it, but maybe thats just me).

Final Fantasy Crystal Chronicles: The Crystal Bearers is due out in Japan on November 12th, in North America December 26th, and finally in European territories at some point in February.

Source: Square Enix, Famitsu Online, Final Fantasy World

You can buy products advertised in this post via Final Fantasy Insight:

Final Fantasy Crystal Chronicles: The Crystal Bearers (Japanese, via Play-Asia)
Final Fantasy Crystal Chronicles: The Crystal Bearers (English [US], via Play-Asia)
Filed Under: Final Fantasy Crystal Chronicles: The Crystal Bearers Comments (0)

Website update & some other stuff

Date: Fri, Oct 30th 2009Author: Tony
Final Fantasy XIII icon
Following yesterday's addition of the new section on Final Fantasy Insight that I promised, now I swing back into news updates. I'm doing what I pretty much promised myself I would do, and thats not try and catch up on news I've forgotten, but start from where we are, mentioning anything relevant as it comes up. So here goes.

Square Enix have today updated the official Final Fantasy XIII website, updating the Characters section with a profile on Oerba Yun Fang, a young l'Cie woman presented in the latest game trailer (available on all the official Final Fantasy XIII websites in various languages), originally seeming to work against the playable party, but who evidently eventually seems to join it. She's a double-ended spear user, and who can summon Final Fantasy staple summon Bahamut. As well as this update, the Summons section has updated with profiles on the previously-mentioned Bahamut, as well as Brynhildr, Sazh's summon, who in myth is a valkyrie-daughter of Odin (who is Lightning's summon). Small world no? As always there are screenshots and artwork as a result of this update, so here they are.





As well as this, the official series of pre-Final Fantasy XIII novellas, titled Final Fantasy XIII ~Episode Zero~ have now been moved to their own section on the website. When Final Fantasy XIII comes to its English release, it is likely that SENA will publish an official translation of these on the Square Enix Members website, and so I won't be asking the eternally brilliant Pazuzu to take a stab at translating them. That said, I know there are already projects translating them into English (and various other languages), and I will be formally asking whether I can use their translation on Final Fantasy Insight until such a time as an official translation comes along.

Finally, all the music on the Final Fantasy XIII website has been modified. There are now 4 tracks on there (selected randomly), from which you may hear one of 2 different march-style pieces, one of which is an arrangement of part of the music that plays during Snow's part of the playable demo. There's also a very nice arrangement of the battle theme, arranged for soft and slow performance on the piano and strings, which works surprisingly well. The big addition, however, is Masashi Hamauzu's version of the Chocobo Theme, which has been given a big up-tempo party feel, with jazz overtones and some percussion solos.

Speaking of music, the Final Fantasy XIII Original Soundtrack has been announced, and it will be released on January 27th. The soundtrack will be made up of 4 discs of music, which has now pretty much been the standard for several years. The soundtrack will also be available in both a standard and limited edition, with the limited edition adding a 5th disc, a radio drama based on Final Fantasy XIII ~Episode Zero~, and will come with an illustrated 32 page booklet, and a limited edition boxset to hold the whole thing. No images are available yet of the standard edition, but the limited edition is available below.


Finally, a Los Angeles-based firm has sent out a casting call for someone who will get to provide intermittent advertising for a special video to be released which will feature developer interviews, a history of the Final Fantasy series (again), but will include some brand new footage, and (prepare to gasp) the unveiling of the North American release date for Final Fantasy XIII! More news on that as we get it.

As part of my promise re-edit of this, I'm posting something that I'd forgotten to mention earlier (and which allows me to add some extra shop links at the bottom of this post). The game's official vocal single "Kimi ga Iru Kara" ("Because you are Here") will be available to buy from December 2nd, in time for a few weeks of promotion before the game's release. The single will be available in both a regular edition, and a limited edition that comes with a DVD that so far is only confirmed to have a promotional Final Fantasy XIII video (usually these DVDs have the single's official music video, and another one set to scenes from the game). As well as the Kimi ga Iru Kara song, the single will feature another track used as an "insert" in Final Fantasy XIII called Eternal Love.

Tracklisting:
1 - Kimi ga Iru Kara
2 - Eternal Love
3 - To be announced
4 - Kimi ga Iru Kara (instrumental)
5 - Eternal Love (instrumental)

Final Fantasy XIII is due for a Japanese release date of December 17th, with the rest of the world planned for Spring 2010.

You can buy products advertised in this post via Final Fantasy Insight:

Final Fantasy XIII Game

Final Fantasy XIII (Japanese, via Play-Asia)
Final Fantasy XIII & PS3 Slim "Lightning Edition" Bundle (Japanese, via Play-Asia)
Please note that all PlayStation 3 goods are unavailable for European import at Play-Asia

Final Fantasy XIII Original Soundtrack

Final Fantasy XIII Original Soundtrack [Regular Edition] (via Play-Asia)
Final Fantasy XIII Original Soundtrack [Regular Edition] (via CD Japan)
Final Fantasy XIII Original Soundtrack [Limited Edition] (via Play-Asia)
Final Fantasy XIII Original Soundtrack [Limited Edition] (via CD Japan)

Final Fantasy XIII "Kimi ga Iru Kara" Vocal Single by Sayuri Sugawara

Kimi ga Iru Kara [regular CD edition] (via Play-Asia)
Kimi ga Iru Kara [regular CD edition] (via CD Japan)
Kimi ga Iru Kara [CD and DVD edition] (via Play-Asia)
Kimi ga Iru Kara [CD and DVD edition] (via CD Japan)

Source: Square Enix, Final Fantasy World
Filed Under: Final Fantasy XIII Comments (0)

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