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Friday the 3rd of July, 2009 [04:17 AM GMT]
Final Fantasy Insight M i s c e l l a n e o u s

Latest Site Modifications

30-06 - Final Fantasy XIII, Screenshots updated with an Xbox 360 pre-release gallery
27-06 - Dissidia -Final Fantasy-, Voice Actors updated
11-06 - Final Fantasy XIII, Official Wallpapers updated with 4 new wallpapers
06-06 - Final Fantasy XIII, Artwork updated with 3 new pieces of character artwork
06-06 - Final Fantasy XIII, Screenshots updated with 24 pre-release screenshots

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Part 2: E3 trailer coverage, interview-leaked details

Date: Thu, Jul 2ndAuthor: Tony
Final Fantasy XIII icon
Time for Part 2 of the rather long Final Fantasy XIII coverage! If you haven't read Part 1 yet, do so now, particularly for the first of the two videos at the end, which I will talk about at the beginning of this post (aka right now). The full trailer posted will be discussed in amongst other information in the next part of the Final Fantasy XIII coverage (which I'm hoping will be the last).

First, talking about the live demonstration of the game's opening on Xbox 360, we can see there appears to be virtually no loss of quality between the PlayStation 3 (PS3) version of the demo and the video shown at E3  at the beginning of the month. That said, although I haven't actually talked about the demo here yet, I actually felt that the Final Fantasy XIII demo didn't actually really push the bar, visually (I'm preparing to be lynched for that, but I honestly don't), and the difference between the quality of the opening pre-rendered cutscene with the shift to in-game immediately afterwards was actually quite huge. Either way, this may explain why there's little to no difference in the quality of the graphics on the 360 in the demo.

Some minor modifications have been made to the input system, including the enemies' names being displayed as menus on the bottom of the screen (in the demo in April you could only choose your enemy via an input cursor onscreen, which sometimes made it difficult to know what you were selecting), as well as odd abbreviations "COM" and "RAV" next to character names. The whole system appears to be labelled "Paradigm", but we're still not entirely sure on why that particular label came up, so we'll try and find out more.

Of course, the major difference between the live demo at E3 and the demo available on the PS3 is the way the player finishes off the first boss. In the live demo, the demonstrator uses his additional bar of ATB (there were only 3 in the import-demo) to perform a summoning sequence with Lightning, giving the world its first view of Final Fantasy XIII's Odin. Immediately from this we see that, when summoned, the Eidolon (I'm currently using the term as dictated by the E3 portal site) takes over the positions of other party members, though the summoner remains on-screen. Obviously, in the final version of the game, summoning will not be available at this point in the game, but things like that have been included for now so that people can get the full feel of the battle system. The final thing you may notice are the words Gestalt Mode during the summon performance. We don't know the meaning of this yet (though I've hazarded what is probably a good guess, more on that later...or in another post depending on how big this one gets), except that in German, "Gestalt" means shape or form.

An interview with game director Motomu Toriyama and producer Yoshinori Kitase over this demo have also revealed a few more details. The battle system of the version of the game presented at E3 is already a lot more strategic than that which was available to us on the demo that came with Final Fantasy VII Advent Children Complete, and that by the time we get to play that same segment again upon release, it'll be even more so (presumably since half the abilities we have in both demos won't be present in the final version of the game). Toriyama also confirmed that Eidolons are non-exchangeable, and that each particular summon will correspond to a particular character, with the confirmed matchups so far being Lightning and Odin, and Snow and Shiva.

Toriyama went on to point out that he's achieved a first in the history of the Final Fantasy series, and that is revealing the English version of the game so early in development (and for that I thank him). As evident by the two videos in the last post, recording for English character voices is well under way, and Toriyama confided that lipsynching is being worked so that characters will look as though they're actually saying the words, no matter the language. This is a good step to take, considering it was recently stated there was no way there would be dual English/Japanese audio (although I'm still not sure why people even thought there would be).

Kitase took advantage of this time to tell us that the Final Fantasy XIII project is currently roughly 60% finished, and that development of the Xbox 360 version is well on schedule. Several weeks after this comment, we actually learned that the Xbox 360 version of the game only began development 2 months before the sequences shown at E3. This is an amazing feat, which just goes to show the power of Square Enix's Crystal Tools development engine. Toriyama then went a bit further than Kitase, saying that he has personally noticed some differences between the PS3 and 360 versions of the game, but he hopes to reduce these as much as possible before release.

So, time to take a little tiny break from talking in order to show you 20 screenshots of the Xbox 360 version of the game, which give you a clear look at some of the scenes in the game, as well as any modifications made from the PS3 demo earlier this year. I'm unsure as to the original source of these images, but I got them from siteffworld, so I'm thanking them.


So, now we can highlight some of the system a bit better. First of all, a comparison of the battle menu above to the battle menu on the PS3 demo in April. On the earlier demo, the battle menu had the options Skill, Black Magic, and White Magic, with selecting either Skill or Black Magic allowing you access to both of those sections anyway (though White Magic would work completely seperately, without granting you access to other abilities). The new menu unveiled at E3 instead shows Assault, Role Abilities/Repeat, TP Abilities, and Items. Assault works as an "auto-fight" option, giving you a set of abilities automatically created for the situation you're currently in (like against Manasvin, the first boss of the game, it automatically lines up 4 Attack commands). It seems that Role Abilities now regroups all the different menu options from the demo (I'm guessing there'll be different sub-groups, otherwise it'll just get messy). By pressing right on the D-pad whilst highlighting Role Abilities, you'll get the option to "Repeat", which does just what it says on the tin, repeating the last choice. TP Abilities have not been revealed thus far, but in an earlier interview, Motomu Toriyama mentioned that TP was linked to the summons of the game.

However, still linked to TP, the new interface also presents a silverish bar which seems to act as a TP gauge, whilst a new bar above that (green) shows off the character's HP (as opposed to just numbers). When summoned, the selected creature replaces other party members, and the summoning character's TP bar instead becomes the Gestalt Gauge. It seems that summon-HP automatically reduces whilst they are present on the battlefield, whilst the Gestalt Gauge fills up as they perform abilities. You can select to enter Gestalt Mode (which as I mentioned earlier we don't know yet, but can hazard a guess), which is shown on the Xbox 360 version by pressing the X button on the controller.

Either way, that concludes Part 2 of my Final Fantasy XIII coverage, and I hope you'll join me soon for Part 3 (I was thinking Part 3 would be the end, but I have a horrible suspicion it'll be at least 4 now).

Final Fantasy XIII is due for a Japanese release of Winter 2009, with a Spring 2010 predicted date for both North America and Europe/PAL Territories.

Source: FF7AC Reunion, Final Fantasy World, GameTrailers (for the video in the earlier post I talked about)
Filed Under: Final Fantasy XIII Comments (1)

E3 and later blurbs

Date: Mon, Jun 29thAuthor: Tony
Dissidia -Final Fantasy- icon
The E3 conference at the beginning of this month saw the release of a brand new trailer for the upcoming English release of Dissidia -Final Fantasy-. Unlike those teaser trailers shown thus far, this one featured voicing (in English, naturally). This trailer marks the first time ever that we have ever heard English voicing for Warrior of Light, Garland, Firion, Zidane, and Kuja as well as a split-second showing of a character that was certainly not present in the Japanese version.

   

Since the release of that trailer, IGN and GameSpy have started a feature where each weak they will post a video consisting of a "montage" of scenes featuring the Heroes (IGN) and the Villains (GameSpy). This feature started this current week with Final Fantasy characters Warrior of Light and Garland. As we already know, Grant George is voicing Warrior of Light, and it is believed (from what is heard on the trailer) that Christopher Sabat (most widely known for his extensive work in the Dragon Ball anime franchise) is voicing Garland.

Videos: Warrior of Light / Garland

As we are being promised a video a week, I'm presuming that we can expect Firion and Emperor Palamecia to be updated this week. A small note to make, people are currently in belief that Johnny Yong Bosch (known for a lot of work over the years, his most recent notable appearance probably being the voice and motion acting of Nero in Devil May Cry 4) is voicing Final Fantasy II character Firion.

The Square Enix Members (North America) Blog has also been providing an interesting set of updates lately concerning limited edition presents for pre-ordering your game via certain stores. In a step to apparently drive up competition between retailers, Square Enix has set up a deal so that if you pre-order your game from either GameStop, Amazon, or Best Buy, you will manage to get your hand on 2 PSP game box slip covers (decorated with Cosmos and Chaos artwork), a 10 track CD sampler from the official soundtrack, or an 18 month calendar (respectively). I assume that the Best Buy calendar is similar to the 2009 calendar given away as a bonus to those who bought the game in Japan (thank you Matt!), though it has been extended to 18 months (presumably the latter 6 months of 2009 and all of 2010). We don't know if there will be any more little bonus presents, but so far I'd say the best option is to either buy from GameStop or Best Buy, the Amazon CD sampler isn't worthwhile when you can get the full soundtrack.




Finally, some European news concerning this title. Koch Media (who have published a few of Square Enix's titles in mainland Europe, most recently Star Ocean: The Last Hope) recently said they were publishing Dissidia in certain countries on September 4th, just over a week after the North American release. However, over the weekend Square Enix's European branch sent out emails to people on its userlist (me included) to tell us about the newly created European website for Dissidia (which is currently very incomplete, you can only watch a trailer and click on pre-order links). This website links to several online retailers where you can pre-order the game, and these are all currently listing Dissidia for a September 11th release. So obviously more on that as we get it. No news yet as to whether European countries will get to have any pre-order goodies, so I'd recommend not pre-ordering yet, just in case.

>> http://www.dissidia-finalfantasy.com/

Dissidia -Final Fantasy- has already been available in Japan since December, and is due for a North American release of August 25th, with Europe following in September (4th and 11th if sources are to be believed).

You can buy products advertised in this post via Final Fantasy Insight:

Dissidia -Final Fantasy- (JP) [via Play Asia]
Dissidia -Final Fantasy- Original Soundtrack [via Play Asia]
Dissidia -Final Fantasy- (US) [via Amazon.com]
Dissidia -Final Fantasy- (US) [via Play Asia]
Dissidia -Final Fantasy- (EU) [via Amazon.co.uk]
Filed Under: Dissidia -Final Fantasy- Comments (0)

Final Fantasy VII (PSN) released all over the shop

Date: Sat, Jun 27thAuthor: Tony
Final Fantasy VII icon
Following on from a report the other week about the possibility of Final Fantasy VII making its way to the North American PS Store as a downloadable title for both Sony PlayStation 3 (PS3) and Sony PlayStation Portable (PSP), Square Enix confirmed this fact at the E3 Conference at the beginning of the month.

Final Fantasy VII was made available in North America almost immediately following the Sony press conference during the show for a cost of $9.99 and 1,326 MB of space on your PS3 hardrive or PSP memory stick (yes I did just check how much space it took on my own PS3). 2 days later (on June 4th), this title of legendary status was due to be released on the European PS Store in all languages in which the game was originally available for a cost of £7.99 or €9.99. However, due to unforseen circumstances, the game was only released in English and Spanish, with the German and French versions of the game being delayed (originally just for a day). The German version was then released, as planned on the 5th, with the French version being pushed back again due to a "bug" found in the porting (many people were hoping the game was actually receiving a translation-fix, as the original French version was atrocious). The French version of Final Fantasy VII finally hit the PS Store 21 days after its English and Spanish counterparts on June 25th.

Finally, following its 3 weeks available on the PS Store in North America, Final Fantasy VII has sold over 100,000 times, making it the current best-selling PlayStation Classic available on the Network, a mean feat considering the games available at the PS Store have also sold strongly. This is a testament to the legacy and impact that Final Fantasy VII has made on gamers, both past and present.

Source: Sony
Filed Under: Final Fantasy VII Comments (1)

Part 1: Pre-E3 buzz, E3 videos

Date: Sat, Jun 27thAuthor: Tony
Final Fantasy XIII icon
Time for the first part of a massive news catchup, not just on Final Fantasy XIII (which will have to take place as several news posts simply due to volume of information and media), but across several different titles (I'm hoping to put down my Nintendo DS long enough to get these all done over the weekend, though I do also have a job to work around). So, with that said, lets get started.

Going back...wow over a month actually to May 23rd, the Member's Blog on Square Enix Members (North America) posted rather awe-inspiring digital photographs of some promotional "posters" they were placing smack bang in the middle of Los Angeles. These 3 posters were the first official announcement that Final Fantasy XIII was due for a Western release of 2010, and each poster represented one of 3 characters (Lightning, Snow, and Vanille). Oh and did we mention that the posters were the size of buildings? Yeah thats right - huge. building-sized. posters.



These kind of things really highlight the fact that, sadly, they just don't bother in England, but y'know, I still love'em. A few days following this little blurb, Square Enix artist and director Tetsuya Nomura had a few things to say about the Fabula Nova Crystallis -Final Fantasy XIII- as a whole, the main Final Fantasy XIII point being that his involvement with the development of the game has ended. Nomura was only contracted for character design, supervising the casting and recording of character voices, and finally for marketing and promotion. He also had a few brief comments about Final Fantasy Versus XIII and Final Fantasy Agito XIII, stating that with Agito XIII, the battle system has been "drastically overhauled" since the technical mockups we've seen in media since the announcement the game was being ported to the Sony PlayStation Portable (PSP) - remember that those particular sequences were made using a specially-modified version of the Crisis Core -Final Fantasy VII- battle engine.

Nomura did speak a bit more about his own "child" in the Fabula Nova Crystallis, that being the incredibly mysterious Versus XIII. It seems that development is now going along nicely and that there haven't been any significant issues or obstacles cropping up in development so far, which he is attributing to a rather thorough pre-development phase and the focused work of the team. He also pointed out the coincidence that a large amount of the Versus XIII team is made up of members of the team who'd worked on Final Fantasy VII back in the day. It seems that at the moment the development team are working on testing the game's battle system, as well as environment mechanics, and Nomura mentioned that the realism in day/night differences are mindblowing (consisting of more than a darker tint with lights switched on, which is the standard practice).

Before finishing off this post, I'll do an odd thing and actually post the videos shown at the E3 conference at the beginning of June, and then I can use Part 2 of the coverage to actually talk about them. This first video was taken during Microsoft's press conference and consists of the opening section of the game (which was also available in Japanese with Final Fantasy VII Advent Children Complete). As well as showing us the slightly redesigned battle system (as promised in interviews) and featuring 4 ATB bars as opposed to the 3 of the recent demo, Square Enix shocked us all by giving us our first experience of English voices in the game (for Lightning and Sazh).

   


This second video was shown during Sony's conference (it seems that Square Enix were quite nice in spreading "exclusives" between the two companies this year) and consisted of a brand new trailer (brand new as in not the repeating pattern of "the original trailer with a few new bits of footage throughout", but actually brand new), the whole thing dubbed entirely in English!

   


As promised, I'll cover these two videos, and more details in Part 3 of the Final Fantasy XIII news catchup. But first there are other things to talk about!

Final Fantasy XIII is due for a Japanese release of Winter 2009, with a Spring 2010 predicted date for both North America and Europe/PAL Territories.

Source: FF7AC Reunion, Final Fantasy World, GameTrailers
Filed Under: Final Fantasy XIII Comments (1)

I'm not dead! (again)

Date: Fri, Jun 19thAuthor: Tony
Final Fantasy Insight icon
Yes I feel this news post is needed. Following the E3 a couple of weeks ago there's been a lot of news, but I've been having a lot of problems getting it online. Mostly, fellow gaming website (and regular haunt of mine) Kingdom Hearts Ultimania has been having issues with a virus that keeps on appearing, and as I've been starting to write epic news posts (lets just say that one I've already made the concious decision that it will need to be split into at least two posts so as not to require a canoe to navigate), I've had to go to Kingdom Hearts Ultimania to check something (generally in my staff capacity), only for my browser to freeze, and all the work I'd done on the news post going kaplooie.

At one point that meant I'd lost 7 paragraphs of work, and whilst I could adopt the situation as I had to a couple of months ago (writing and saving after every paragraph), I don't want to, because some people mightn't notice that the post has extended seriously since then, so yeah. Anyway, it's not completely KHU's fault, and I have to accept some blame for getting derailed a few times (and having work commitments, but I always have them so I don't want to rely too heavilly on blaming them). First I got sidetracked with Final Fantasy IV: The After Years's release (weeee I really enjoyed that, or at least the bits that we have so far, and I hope to get some coverage done for it soon), and I'm currently somewhat sidetracked by Pokémon Platinum (yes I will admit to that), but I will try and find the time to post in between. I've also recently found an application from someone to join the news team, so I'll have to see how that works out (in fact I need to reply to him).

Anyway, here's some things you'll have to look forward to over the next few updates:
- A lot of Final Fantasy XIII stuff
- Some tidbits about Final Fantasy XIV
- Final Fantasy VII on the PlayStation Store
- Interviews about Final Fantasy Crystal Chronicles: The Crystal Bearers
- Tidbits about Final Fantasy Crystal Chronicles: My Life as a Darklord
- More old-school Final Fantasy on the Wii Virtual Console
- and more!

I'll probably not do them in that order, in fact, based on the amount I need to catch up on, I'll probably do the smaller posts first (although I want to start with Part 1 of the mammoth Final Fantasy XIII update, so I'll see about that), just to get them out of the way.

So yeah, we're still here, just...slightly distracted right now.
Filed Under: Final Fantasy Insight Comments (3)

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» Dissidia -Final Fantasy (NA):
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